Contents of the master class
preparing, naming and exporting models
units setup, cleaning and project structure in 3ds max
workspace and tools in Unreal Engine 5
creating a project in UE5, importing a scene, fixing errors
setting of light, post-process, filling and additional light
choosing shadow technology for Lumen in Unreal Engine 5
transferring textures and materials, editing shaders
setting up mirror material, finalizing the project
animate the cameras, render the final sequence
animation editing, adding music in Adobe Premiere Pro
editing animation, adding music to DaVinci Resolve